DICKY CHOURYAN
GAME DESIGNER
MY DESIGN STRUCTURE
I'm a game designer who loves creating games and this is how I structured myself into making possible gameplay.
BRAINSTORMING
By Brainstorming, you spent your time thinking about certain ways a game can be implemented. By researching how this works in real life, I can use this to a definite structure of a game concept
PROTOTYPING
When it comes to prototyping, I started by drawing in papers. How each setup could be used in a variety of ways dynamically. Once that done, playtesting is the next thing I do as looking at how much pace, or how many meaningful choices for the game could be used
DESIGN & DEVELOPMENT
Using all the stuff I spend on making the game to life. Seeing how many outcomes could I have and which one would show great results. By keep doing this I gain experience and enhance my skills
FEEDBACK
Receiving comments from people as I gain more knowledge and experience in executing more changes while lookup for more stuff to be known
ABOUT ME
RESUME
Hello there, my name is Dicky and I was born and raised in Indonesia but I currently live in Kyoto. I specialized in Gameplay and Combat Design. I have worked as a Game and System Designer on multiple projects across PC and mobile platforms.
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Since I was a kid, I've always been mesmerized by the creation of imaginary worlds. It started when I saw my Dad playing various games on his PlayStation 2. That serves as my starting point towards video games, as I encountered memorable games like Final Fantasy VII, God of War, Ghost of Tsushima.
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My top quality is having a Learning Mindset. I want to be better next year than I am this year, as a designer and coworker. I know that in order to be better, there must be something for me to improve on. I use feedback as an opportunity to seek out different ways to improve.
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My Youtube, LinkedIn, and Instagram can be found at the bottom of every page. Feel free to connect!
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